![]() Or, at least, a line that will use up your enemy's movement points to navigate around it. So, if you want to keep your vulnerable ranged and caster units safe, you’ll want to have an unbroken wall of troops in front of them. Units can’t pass through each other on Triangle Strategy’s battlefields. I also suspect drawing up battle lines will become key to later battles. Of course, as poor Roland found out, your enemies can use this ability against you, too. ![]() This follow-up attack doesn’t use up their turn or any of their energy. ![]() When one unit attacks the enemy in the center, the unit on the other side gets to attack them as an automatic action. If you can sandwich an enemy between two of your units, you can tag-team them. They made even shorter work of my knight thanks to follow-up attacks. When I lost units, it was always because I was careless. Surrounded, he couldn’t move and they cut him down in short order. #Triangle strategy demo seriesHowever, left exposed after his attack, the AI boxed him in over a series of turns. A mounted unit, Roland has a larger movement range than his allies, and his lance can strike two enemies at once, so long as they stand in a line. When I lost units, it was always because I was careless with where I left them at the end of their turn.įor instance, in the second battle, a friendly tournament between the three factions, I sent my knight, Prince Roland, straight into action. The battles in the early chapters aren’t too tricky. ![]() Where the team behind Triangle Strategy looks to be placing an emphasis is positioning. So, familiar to anyone who’s played turn-based tactical games in the past. A character can move and perform one action each turn - this could be an attack, using an ability, or activating an item. You and the enemy take turns to move and act with a single unit, the turn order determined by each character’s speed. It’s a shame there were so few combat encounters in the opening chapters of Triangle Strategy because it’s here where the game really shines.īattles are turn-based and set across a simple square grid. ![]()
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