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Let us know if there are any major issues)! Also there's plenty changed between version 1.4 (Square-ware) ![]() We've also made OSX builds for our Mac-using friends (though we're kinda new to it. Hey, everybody! The Adventures of Square Episode 2 is finally OUT! It's beenĪ long road frought with delays and danger, but we've finally delivered. We're really glad that people like the game, Phew! That's a lot! Thanks for being patient with us this past year. Removed "Hardware Gamma" from the menu.The "Bubbling Goop" effect never turned off its ambient noise if deactivated.Some shootable, non-threatening objects drew Autoaim fire.However, the Revolt death is a little larger and more damaging! Ovolt/airvolt death explosions have a smaller radius and deal less damage.Jetpack Jerks now have a small delay before firing. #GZDOOM MULTIPLAYER LAUNCHER PLUS#The Oozi Jerk has a small delay before firing plus a warning sound.Made the Eyescreamer a bit heavier so he doesn't go flying too fast when getting shot.Hello, DM05! So THAT'S where the Orange Building in E2A3 went!.The secret exit to E2A12 is a little easier to get to.E2A11 has some more graphical acoutrement.E2A7's yellow armor was too easy to jump to, and completely broke sequence too easily.Made the Pyramid Key in E2A6 a bit tougher to speedrun to.Too many players missed it, and we didn't convey its "openability" enough. E2A5's small jelly cubes were terrible.Goodbye giant Orange Building in E2A3 that added 5 to 10 min.Fixed some navigational issues on E2A2.E2A1 had an intermission camera that was stuck to the ceiling.Changed how non-bubbly lava damages players (more forgiving).Fixed up E2 maps - misalignments, added "Effect Zones" as well.Fixed up E1 maps - misalignments, added "Effect Zones" for performance reasons.Fixed the "Hot Sauce Keeping Invulnerability Between Maps" bug.Weapon projectile offsets were adjusted due to rendering issues.Adjusted the accuracy of the single Oozi (now about as accurate as the Quadcannon).The Hellshell Launcher no longer fires if you switch to it while holding down the fire button (for safety reasons).Added "Effect Zone" scripts to the global library - this can be a big help for turning ambient effects on and off as players move through your maps.Be aware that this may affect some existing mods. #GZDOOM MULTIPLAYER LAUNCHER CODE#
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